Posted on May 29th, 2009 by admin
The Hunter’s Mark’s Atkallen takes a good look at one of my new favorite Hunter abilities: Lock and Load. I’m pretty late to the party on this one (BigRedKitty showed us all how awesome it was a while back), but ever since I went dual spec and started raiding Survivalist, most of my time is just spent waiting for a Lock and Load proc. And oh boy, when it hits twice in a row and I can throw off Explosive Shots for free on just a global cooldown, look out.
But Atkallen’s post suggests something a little sneakier wow goldabout the buff, which procs off of any trap snares or damage, or, more commonly, off of Black Arrow, another Survivalist talent. It used to proc off of Serpent Sting, from 3 to 10 percent of the time according to how many points you put into the talent, and when it was changed to the current form and lowered to 2, 4, and 6 percent, most Hunters worried that they wouldn’t see it pop up as much. But here’s the thing, and I can attest: it still shows up all the time.
The problem may lie in the tooltip — for a while, it still said 3, 7 and 10% chance to proc, and that was scheduled to change in 3.1.2. It’s fixed now though, and Atkallen speculates that maybe they were waiting to change the actual proc down too. But that
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Posted on May 26th, 2009 by admin
Addon Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your Addons folder, we’ll cover it here.
Power Auras Classic is, as the name wow gold kaufenmight suggest, a powerful mod. It does something that you may not know you had a need for: displaying visuals on your screen based on various conditions. For instance, on my rogue, I have it set to display a big red blood drop in the left-center of the screen whenever I don’t have Hunger for Blood up.
It’s incredibly flexible, and as is the case with most very flexible mods, it takes some work to get the most out of it. For each aura, you can set the position, size, color, and alpha of the texture you want displayed, what conditions you want it displayed under, how you want it to fade in and out, and probably more options I haven’t gotten to playing around with yet.
For those of you scratching your heads right now, “texture” means image (think textures on 3D game objects), and “alpha” refers to the transparency of the image. An image with an alpha of 0 is completely transparent, while one with an alpha of 1 is completely opaque.
Trigger conditions for displaying an aura include: –
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Posted on May 25th, 2009 by admin
See also: Social interaction via MMORPGs and emergent gameplay
In addition to playing the game itself and conversing on discussion forums provided by Blizzard, World of Warcraft players often participate in the virtual community in creative ways, including fan artwork[96] and comic strip style storytelling.[97]
Blizzard garnered criticism for its decision in January 2006 to ban guilds wow gold kaufenfrom advertising sexual orientation preferences. The incident occurred after several players were cited for “harassment” after advocating a group for gay-straight alliance.[98][99] Blizzard later reversed the decision to issue warnings to players promoting LGBT-friendly guilds.
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Posted on May 25th, 2009 by admin
15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you’d like to hear more about.
Daedren (not his former WoW character’s name) ruffled more than a few feathers with an internet “confessional” (was it, really?) last week about his wow gold kaufenexperiences botting in World of Warcraft. (To “bot,” a term that comes from the word “robot,” is to use a third-party program to play the game for you.) He initially declined an interview with 15 Minutes of Fame but was back in touch a few days later, after the comments and reaction began piling on.
With a measured, reasonable approach (somewhat at odds with the abrasive tone he takes with commenters on his blog), Daedren visits with us about botting. Is botting a blot on the soul of gaming humanity or a benign, time-saving technique for busy gamers? Read Daedren’s post to learn what his botted characters were up to in WoW, then join us after the break to learn why his botting post was actually a farewell “ode to WoW.”
15 Minutes of Fame: When did you first get into botting?
Daedren: I started botting when TBC was released.
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Posted on May 22nd, 2009 by admin
This video is entitled “Pull! A Guide to Faster Raids,” and it’s been produced by Kyth, of Fusion (US-Turalyon H). Set to the backdrop of (part of) a Naxxramas speed run, the video presents some easy tips for raiding faster. It’s mostly addressed towards raid leaders, but I certainly plan on bringing some of the concepts here forward in my next raid. You should watch the video – it’s well made and fun – but here are some bullet points I’ve taken away from it:
Pull fast. Have impatient pullers, have your plate DPS off-tank trash if need be, and don’t wait for rebuffs if one or two people die (just do it on the fly).
Loot fast. Whether you use /roll, DKP, or loot council, make someone in charge of it, and do it fast.
Set high expectations. Initially, your raiders might have difficulty keeping up with an increased pace if they’re not used to it, but within a night or two they’ll get used to keeping moving all the time, and you’ll have more fun because you won’t be standing around constantly.
The last point above brings up an important issue: fun is essential. For most guilds, it’s why we raid. Pushing your raiders to play at a better level shouldn’t suck the fun out of raids, it
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Posted on May 21st, 2009 by admin
Karthis, a feral Druid from the Garona-US server, wrote a thought-provoking treatise on the current end-game on his blog a few days ago. Of course, he’s hardly the first to declare the current end-game far too easy, but he brings a very interesting angle to the discussion — namely that of the casual.
He interviews various casual raid guild leaders in his piece. These are guild leaders who, back in Burning Crusade, mostly ran Karazhan and maybe dabbled a bit in Zul’aman. They certainly were far behind the curve. But they had a dedicated core of 10 raiders who got together, faced the challenges, and overcame them. But now, even these casuals are saying that the end-game is just too easy.
One guild leader interviewed is finding that some of their raiders have cheap wow goldgotten all the loot they need from Naxxramas and maxed out Northrend Achievements and Reputations, and, for lack of anything to do, are not logging on for days or simply letting their subscriptions lapse altogether, leaving their guild leader to make the painful decision once Ulduar comes to either refuse to give them their raid slots back or kick out their replacements.
Another guild leader is just beginning Naxxramas, but whereas in BC there was a sense of excitement and challenge at
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Posted on May 21st, 2009 by admin
The devs have been promising some buffs to warrior DPS for a while, but there haven’t been any specifics. Today is no change. There are “buffs planned” for Arms and Fury, but there are no details announced yet. Ghostcrawler does mention that “there wow goldis almost no chance of a Titan’s Grip change at any time in the near future,” so don’t hold your breath about that. My guess would be they’re simply tired of making changes to that talent.
The only other piece of new information in the post is that the impending DPS buffs “might come with PvP nerfs,” since they’re seeing a ton of Warriors in the arena right now. The Juggernaut nerf that went live today might address that some, as well. What do you think Blizzard should do to buff warriors in PvE, without making them (more) overpowered in PvP?
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Posted on May 19th, 2009 by admin
World of WarCrafts returns to WoW Insider with a broadened focus to spotlight art and creativity by WoW players and fans, including fan art, cooking, comics, cosplay, music, fan fiction – and yes, (War)crafts. Share your creativity: tip us off via the tips line (attention: World of WarCrafts).
Welcome back to World of WarCrafts, where we highlight the wow goldcreative side of life as WoW player. Whereas previously this feature has focused on arts and crafts, we’ll now be talking about a broader range of creative efforts: fan art, cooking, comics, cosplay, music, fan fiction – and yes, crafts. Got something worth showing off? Shoot us a note on our tips line (attention: World of WarCrafts).
This week’s artist is a professional jeweler who hails from the United Kingdom. His recent inspiration to combine his profession with his hobby have produced some of the most exquisite World of Warcraft jewelry we’ve yet seen. Join us behind the scenes for a warm, entertaining conversation with jeweler and WoW fan John Love (aka Amun, Terenas-EU) of World of Warcraft Gifts.
World of WarCrafts: One look at your World of Warcraft pieces, John, tells us that you’re no amateur. How did you get into making jewelry professionally?
John Love: Hmm, a long story, which I
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Posted on May 17th, 2009 by admin
I’ll admit it: Armor Penetration has always confused me. I understand it moderately well – it makes your attacks act as if your opponent had less armor. The conversions from numbers to percentages, and the corresponding DPS increase, can be found at various places on the internet. But due to the fact that armor doesn’t scale linearly, neither does ArP: going from 50% to 51% ArP helps you much more than going from 10% to 11%. This makes it pretty hard for me to get a good feel for.
As a consequence of the non-linear nature of ArP, getting very high amounts of it can lead to insanely boosted damage – as an unattainable example, I’m told that 300% ArP would mean thousands of times more damage. To keep ArP from getting out of control, then, Ghostcrawler has announced that they plan on capping ArP at 100%, meaning armor could no longer go negative (which it can now).
This was made with an eye towards future tiers; at the moment, it’s impossible to get to 100% unless you have very specific gear and two trinkets proc at the same time. So this should have very little impact, if any, on current DPS. However, we may see a day in Icecrown when ArP, like Hit, is a completely worthless stat after you have enough of it. This strikes me as an awkward
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Posted on May 15th, 2009 by admin
Two Bosses Enter … but only One Boss Leaves, in WoW Insider’s series of fantasy death matches. This season’s bosses come from wow goldthe five-man instances of Wrath of the Lich King.
This week’s Wrath boss deathmatch pit Drakos the Interrogator against Salramm the Fleshcrafter. Salramm did indeed take the opportunity to craft some fresh flesh, carving out a victory against his spear-wielding opponent.
Reader DruidGuard made the call: “Salramm all the way. Not only will this necromancer’s Ghouls actually go straight for Drakos (unlike the wandering bombs), they can be popped for even more fun if Salramm thinks they’ll die too soon due to bombs or Thundering Stomp. And Saramm’s two abilities, Curse of Twisted Flesh and Steal Flesh, mean that Drakos is going to be at a serious disadvantage; Drakos will have only 85% of his maximum health, a nasty long-lasting DoT and a 75% damage debuff, while Salramm gains bonus damage to wail on his dragon hide.
“Drakos would have to do some real fancy maneuvers to combat Salramm’s abilities, but in the end, I believe the dead will have their day.”
Nobody who commented on the battle seemed to think Drakos would take the fight. However, several readers felt the match would
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